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In recent years technological advances have introduced many new forms of entertainment one of the most popular being video games Since their introduction professionals and parents have become concerned with the addictive power that video games can have on people particularly children and adolescents Today concern has shifted from the addictive effects of video game playing to the possible effects that they have on players aggression levels C Braun and J Giroux 1989 determined that the most popular category of video games is the war-type game These are usually the most violent games as most of them involve destroying objects and other people This destruction can range from one-on-one combat to mass annihilation of other humans or creatures In 1982 Surgeon General C Everett Koop Orlofsky 1982 stated that video games could encourage children to mimic the violence displayed on the screen and that these games may have adverse physical and mental effects on teenagers Ever since Koops warning parents have become increasingly concerned about the video games their children play Defining aggression has been a problem across many previous studies An interesting approach was used by Edmunds and Kendrick 1980 which classifies aggression into two categories aggression general overt and direct behavior and aggressiveness typically represented by hostile feelings A more refined approach is used by the Buss-Durkee Inventory 1957 which has seven major subscales Assault Indirect Hostility Irritability Negativism Resentment Suspicion and Verbal Hostility One of the most common personality assessment instruments used to examine the personality dimensions in these studies is the Eysenck Personality Questionnaire EPQ Eysenck Eysenck 1975 which consists of four scales E introversion-extraversion N stability-instability P tough-mindedness and L social desirability lie scale Because most research into television violence does demonstrate a relationship between the exposure to aggression and later aggressive behavior it is generally theorized that exposure to aggressive video games will produce a similar relationship In this paper the effects of video game playing on personality
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