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Introduction Teenagers violence is one of the biggest problems facing our society in the new millennium There are many reasons behind and many people blame that it is mostly due to the overload of violent mass media Many researches have been done on this topic trying to answer this question Contributing factors to the problem include violent television programs movies comics and online video games Chilton 1999 A recent research done by four national American health organizations namely American Medical Association American Academy of Pediatrics American Psychological Association and American Academy of Child and Adolescent Psychiatry has also already concluded that there exist a direct link between violence in media and violence on teenagers Vermaakgeweld lei tot meer aggressie 2000 In this paper the emphasis will fall on violent online games as a form of electronic mass media and the influence on teenagers Definition of Media Violence It is hard to measure and define media violence though many researches had been done on this There exist variations between people as what one person considers violent content another may not In addition how one is affected by violent content will also vary from different people Some experts who track violence in television programming such as George Gerbner of Temple University define violence as the act or threat of injuring or killing someone independent of the method used or the surrounding context Research on the Effects of Media Violence No Date Media violence is then defined as distributing ideas about any action which intrudes painfully or harmfully into the physical psychological or social wellbeing of people or groups though the means of media Online games as a form of electronic mass media it is postulated that these games invite players to engage viscerally with the action to disengage the critical faculties and to take pleasure in the substitute experiences of unjustified violence In spite of that violence depicted in film television and computer games is not necessarily
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