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Word Count: 564
WOOD ELVES WOOD ELF ARCHERY The superior power of the Wood Elf longbow and the exceptional skill and keen eyesight of the Wood Elf archers enable them to shoot further than troops armed with ordinary longbows Wood Elf archers can therefore shoot 36 instead of just 30 This increased range applies to any Wood Elves using longbows and so also applies to Scouts and Waywatchers In addition the weapon is treated as having a saving throw modifier of 1 WARDANCERS Wardancers can move straight through friendly units leaping and bounding over the top of their own troops This does not restrict the movement of either the Wardancers or any units moved over Wardancers cannot move through a unit if they do not have enough movement to clear the unit Wardancers can also move over enemy units in the same way to charge preferred targets behind the enemy unit or to charge the enemy unit in the flank or rear WAR DANCES WHIRLING DEATH By means of a whirling dance of death each Wardancer strikes twice increasing his attacks from 1 to 2 A champion therefore increases his attacks from 2 to 3 WOVEN MIST With sinuous dancing movements the Wardancers distract and entrance their enemy Before combat begins the enemy unit tests against its Leadership If successful the enemy unit is unaffected If the enemy fail the test they will require a 6 to hit when they attack that turn THE SHADOWS COIL
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