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The Negative Effects of Violence in the Media and the Arts
Violence, it’s everywhere. Almost all music videos, video games, television shows, and movies contain it. This is just but one of the many controversial topics circulating through the government and internet. Many parents don’t let their children watch television at all because the most violent of shows is just only a push...
2,160 words
8 pages
An Analysis of Artist Experimentation of Hypertext and Hypermedia
Hypertext and hypermedia has a way in which it changes the way text is experienced for all of us. How it does that is by having artists experiment with it and using digital art and media as a way of expressing their art to the public. What artists tend to do, such as John Maeda, likes to manipulate text in a way to which...
872 words
3 pages
An Analysis of the Performance of the Classical Disney Song, Whistle While You Work
Performance is defined by Merriam-Webster as “the execution of an action; the fulfillment of a claim, promise, or request; the manner of reacting to stimuli.” When someone performs, “they are asked to believe that the character they see actually possesses the attributes he appears to posses, that the task he performs will...
1,647 words
6 pages
A Genre Analysis of Indie Role-Playing Games
Genre Analysis of Indie Role-Playing Games Abstract Tabletop Role-playing games are a significantly understudied medium,
and the goal of this research report is to take a small step to rectify
that in the form of a genre analysis. I begin with a short explanation of
some RPG...
3,065 words
8 pages
A History of Video Games and Their Purpose
Video games were originally used to test computer science research code and held no potential in the entertainment industry. In 1958, physicist William Higinbothom created Tennis for Two, a game which displayed the side view of a tennis court where two players could only adjust the trajectory of each shot (Wikipedia). The p...
1,851 words
6 pages
The Challenges of Radio Drama in Today's Society
Being a Radio Dramatist is hard these days considering the fact that
the existence of radio theatre has declined now for several years.
Nowadays, radio mostly features; news, music and talk. The shows comprising
of story lines, sound effects, and voice actors are much fewer, ultimately
leaving the theatre of the imagination...
1,254 words
5 pages
A Comparison between the Movie and the Acting Troupe's Version of Romeo and Juliet
After watching both the full movie of Romeo and Juliet and a comedy acting troupe’s shortened version “Reduced Shakespeare” there are definitely some differences that I noticed. Because this was my first time seeing either of the performances, I feel like I had a fairly neutral perspective on both of them. In the full movie...
850 words
3 pages
Media Misconceptions on Gaming and the Truth About Video Game Culture
Video game culture can be one of the more confusing groups to look at because of all of the preconceived notions that the media has tried to instill. Most people assume those who play video games are nerdy men who do nothing but sit at home and yell at a monitor all day. That could not be further from the truth, and as a wh...
1,143 words
4 pages
An Analysis of Xenophobia and Fanaticism in the Game The Elder Scrolls III: Morrowind by Bethesda Softworks
In the Wild Lands of Morrowind In the mystical lands of The Elder Scrolls III: Morrowind by Bethesda Softworks, many various modern topics are being explored. The entire game attempts to make you feel as if you are an “outlander”, with everything from the hatemongering Ashlander Tribes attempting to purge all from their la...
1,760 words
6 pages
A Review and Description of the Halo 5 Game
Halo has been the flagship title for the Xbox franchise since the original release of Halo: Combat Evolved in 2001. Halo has revolutionized Console shooters, telling both an enthralling story with rich lore, and delivering a popular and addictive multiplayer experience. 343 Industries, the current creators of the Halo serie...
2,088 words
6 pages