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The Advantages of Making Freemium Apps for Game Developers
Freemium apps accounted for 39 percent of app store revenues in 2012.
It is expected to grow to 64 percent by 2015. Many app makers have
abandoned the old model of charging a one-time up front cost for apps and
are now moving to the freemium business model. This is most common with
gaming apps where the profit potential is...
639 words
2 pages
The Depiction of Real Life Wartime in the Guns or Butter Simulation Game
Can a Simulation Really Relate to the Real world? A simulation is something that is made to look, feel, or behave like something else especially so that it can be studied or used to train people. The Guns or Butter simulation game was used to depict nations in the midst of World War I and Arab-Israeli conflicts.The Five na...
1,085 words
4 pages
An Overview of Amnesia:the Dark Descent, a Video Game by Frictional Games
With lantern in hand, you explore the depths of the terrifyingly dark corridors of castle Brennenburg. Fearful and nervous as you turn corner after corner, not knowing what kind of gruesome monstrosity you might run into. For when you do, you must have your wits about you and a means of escape or such an encounter could mea...
792 words
3 pages
The Pros and Cons of Video Games for Enriching the Brain
Video Games-Pros and Cons Video game is one of the most surprising creations of modern computer science. Now-a-days, due to rapid improvement of computers, video game has reached its highest peak of excellence and has become a great source of entertainment. It is not only a source of entertainment but also a good way to...
969 words
4 pages
The Influence of Video Games on the Development of the Technology in America
Where would we be without technology? How does it affect our day to day life? As years pass, video games have become a more relevant part of the American society as a whole. Video games have had a positive impact on the development of technology in America in three waves; 1958-1990, 1990-1998 and 2000-current. In...
977 words
4 pages
An Analysis of the Characteristics and Player Statistics of Bungie's Video Game Destiny
After developer Bungie released Halo CE in 2001 the company was shot into stardom by all of the gaming community. Even I was amazed by their first major video game. So much so that I would sit in front of the television screen for hours at a time just repeating the game over and over again. Bungie went on to make Halo games...
917 words
4 pages
The Evolution of Video Game Violence
Since video games entered homes in the 1970s, video game popularity has exponentially increased and the different varieties of gaming have become widely diverse ranging from apps on a mobile device to massive scale worlds displayed on 4k televisions (Entertainment Software Association). The rapid increase of technological a...
3,026 words
10 pages
The Moral Responsibility of Video Game Developers
The Moral Responsibility of Video Game Developers Video games, like all entertainment media, are designed to draw customers in. However, unlike say, a movie, or a book, there are video games that are designed to never have a true end, most notably a genre of video games called MMORPGs – Massively Multiplayer Online Role Pl...
1,196 words
5 pages
Application of the Three Modes of Listening to Amnesia: The Dark Descent
In my first paper I did a close reading of the opening moments and
light/darkness mechanics of Amnesia: The Dark Descent; and analyzed the
game integrates player and character, and how the player's interaction with
vision alone did little to aid the player in success and advancement. As
the player discovers that their sense...
1,364 words
4 pages
Close Reading of Amnesia: The Dark Descent's Opening Moments and Mechanics
The topic I've chosen for my close reading is the game Amnesia: The
Dark Descent, a Survival-Horror game developed by Frictional Games and
released in 2010. As a foreward, the game is several hours long (5 depending on the player), and thus impossible to fully analyze in a mere
1000 words, so I'll be focusing primarily on...
1,001 words
3 pages
The Portrayal of Women in Video Games
I do not care for how hyper sensitive the world has gotten as of late, and normally I do bother chiming in on the matter. In a world where everyone has the right to feel good about themselves, now those people who feel the need to voice their discomfort, have their eyes squarely set on video games. Now I have no problem wi...
694 words
2 pages
An Analysis of the Three Types of Gamers: Console Gamers, Computer Gamers and Mobile Gamers
Gamers of a Modern Society     With the modern age, technology has passed major milestones and video games and their consoles have followed close behind.  In today’s society, video games are a common sight, even more so than during the initial video game boom in the 1980s.  Unsurprisingly, while video games evolved, gamers...
896 words
3 pages
An Overview of the Sports Game Madden 16
Madden 16 is one of the most innovative games on the market in today’s gaming world. Madden 16 makes it fun for everyone because you can play against each other using your favorite team and it feels like you’re in complete control. Things that make Madden 16 so great is the improvements they make every year on graphics, new...
966 words
3 pages
The Experience of War as a Way to Develop Strength in Modern Video Games
“The soldier, neglected and even rejected in peacetime, suddenly stands as the example of our highest ideals, the hero of the state” This is a quote extracted from the book “War is a Force that Gives us Meaning” written by Christopher Hedges. All of the readings we have done so far are related to the war taken to videogame...
985 words
3 pages
An Analysis of the Positive Effects of Video-Gaming to Academic Success
Take a few seconds and list all the negative stereotypes on how
games hinder your academic success. You probably came up with games are not
educational, they are antisocial or my personal games make you do worse in
school. I'm sure you may have heard these especially if you're a gamer, but
what about the positives? How in t...
1,519 words
7 pages
Gaming Industry Expansion and Growth
Gaming Industry Expansion and Growth Computer games rule the modern era of entertainment, and will continue to do so for years to come. Think about it, this now multibillion-dollar business isn’t even older than most of our parents. Having only a fifty year lifetime, it is estimated that the gaming industry is expected t...
851 words
3 pages
The Top Three PC Video Games; Minecraft, Dota 2 and League of Legends
Who doesn’t like to play video games? Video games have progressed throughout the years from the Atari in the 1980s all the way to the Ps4 today. There are many platforms in which you can play video games, but computer games are among the more popular ways to enjoy a game. On the website “Gamers Decide”, the top 3 PC video g...
531 words
3 pages
The Elements in the Game Manhunt
Manhunt Manhunt is a game that takes elements from the basic structure of tag, but adds an entire level of strategy on top to create a very complex game. The basic premise of Manhunt is two teams, a hunting team and a hiding team, who are working against each other to fulfill their own separate win conditions. The huntin...
2,548 words
8 pages
Analysis of the Video Game Infamous
Analysis for the Video Game “Infamous” When the video game Infamous came out for the Playstation 3, I was attracted by the cover and the style of the text. The way that every different element looked on the cover came together to produce one menacing effect that made me want to discover what the game had inside. I was twel...
1,075 words
3 pages
An Analysis of the World's Possible Future in the Traverser Video Game
Environmental issues are very important in the world we live in right now. We have bad air pollution, climate change and horrible recycling habits. The world is becoming toxic waste and it is mostly because us as a society do not care for it as we should. To me, the way that Traverser looks, is going to be our future. Our w...
1,200 words
5 pages
An Analysis of Free Will in The Stanley Parable Video Game
False choice is in our everyday life. People believe that we have the option to choose what happens to us. But in reality, we don’t really have that option. We choose the things we choose because we know what we want as our end result. For example, if we want a good, high paying job in the future, the best result for that i...
1,198 words
5 pages
Assassin's Creed II as the Best Videogame Sequel
In the movie world, sequels quite often get a bad rap for being too much like the original or not creative enough. In the videogame world, however, decent sequels are pretty common as evident with the Call of Duty and Super Mario franchises. Even though these are highly popular games, there is another franchise that is gain...
958 words
3 pages
A Study on Video Games
Case Study - Video Games
Section 1 - Introduction
1.1Summary/Background of the case
The article that we've chosen for this assignment consists of the good and
bad side of video games. This article itself will explain the good part of
video games society tends to ignore these days, while the second half will
address the nega...
3,049 words
6 pages
An Examination of the Expansion of the Video Games Market
The world has been brought into an era of video games as consoles and games become a large part of our global economy. Imports of these consoles into the United States have been steadily increasing. The popularity of video games have increased greatly since the graphical capabilities of these consoles have improved, making...
1,811 words
5 pages
An Examination of the Popularity of the Pokemon Video Game
Pokémon World Video gaming has grown in popularity over the years. Pokémon is one of the many games that are well known worldwide. The main goal of the game is to capture every Pokémon and train a team of powerful Pokémon to compete with other Trainers. Having been originally released in 1996, the game has continued to a...
554 words
2 pages